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Damage per second calculator: Estimate sustained DPS from hit damage, attacks per second, and hit chance. summarised by us
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- Blender: Separate Loose
Blender: Separate Loose: Separate disconnected mesh islands into individual objects in a GLB scene. Accepts mesh JSON, small GLB or OBJ; without input uses an e
- Blender: Join Meshes
Blender: Join Meshes: Combine imported mesh objects into one mesh, preserving disconnected islands. Accepts mesh JSON, small GLB or OBJ; without input uses an e
- Blender: Uv Report
Blender: Uv Report: Report UV layer names and coverage outside the 0..1 tile. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled dem
- Blender: Bounds Report
Blender: Bounds Report: Return axis-aligned dimensions, center and bounds in Blender coordinates. Accepts mesh JSON, small GLB or OBJ; without input uses an exp
- Blender: Topology Report
Blender: Topology Report: Report boundary, non-manifold and loose edge counts; no automatic repair claim. Accepts mesh JSON, small GLB or OBJ; without input use
- Blender: Mesh Stats
Blender: Mesh Stats: Return vertex, edge, polygon and triangle counts with the processed model. Accepts mesh JSON, small GLB or OBJ; without input uses an expli
- Blender: Linear Array
Blender: Linear Array: Create up to eight spaced copies along the X axis. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo me
- Blender: Mirror Z
Blender: Mirror Z: Reflect geometry across the Z axis and recalculate normals. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled de
- Blender: Mirror Y
Blender: Mirror Y: Reflect geometry across the Y axis and recalculate normals. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled de
- Blender: Mirror X
Blender: Mirror X: Reflect geometry across the X axis and recalculate normals. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled de
- Blender: Scale Model
Blender: Scale Model: Scale geometry by a bounded factor. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally
- Blender: Rotate Model
Blender: Rotate Model: Rotate geometry around the Z axis by a specified angle. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled de
- Blender: Ground Model
Blender: Ground Model: Move the lowest point to Z=0 and center the model horizontally. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly lab
- Blender: Center Origin
Blender: Center Origin: Center geometry about the world origin. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs l
- Blender: Normalize Size
Blender: Normalize Size: Uniformly fit geometry to a requested longest dimension. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled
- Blender: Wireframe
Blender: Wireframe: Turn mesh edges into a wireframe surface. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs loc
- Blender: Solidify Shell
Blender: Solidify Shell: Add a shell of the requested thickness; does not certify watertightness. Accepts mesh JSON, small GLB or OBJ; without input uses an exp
- Blender: Subdivide Smooth
Blender: Subdivide Smooth: Apply one Catmull-Clark subdivision level. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh.
- Blender: Subdivide Simple
Blender: Subdivide Simple: Subdivide the mesh once without smoothing its shape. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled d
- Blender: Bevel Edges
Blender: Bevel Edges: Add a bounded bevel to mesh edges. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally
- Blender: Shade Flat
Blender: Shade Flat: Set flat surface shading. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender
- Blender: Shade Smooth
Blender: Shade Smooth: Set smooth surface shading. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Ble
- Blender: Flip Normals
Blender: Flip Normals: Reverse mesh face winding. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blen
- Blender: Recalculate Normals
Blender: Recalculate Normals: Recalculate consistently oriented face normals; open surfaces may remain ambiguous. Accepts mesh JSON, small GLB or OBJ; without i
- Blender: Merge Vertices
Blender: Merge Vertices: Merge vertices within a bounded distance, retaining other topology. Accepts mesh JSON, small GLB or OBJ; without input uses an explicit
- Blender: Triangulate
Blender: Triangulate: Convert mesh faces to triangles. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in
- Blender: Collision Hull
Blender: Collision Hull: Generate one convex collision mesh around the input; no concave decomposition. Accepts mesh JSON, small GLB or OBJ; without input uses
- Blender: Render Turntable
Blender: Render Turntable: Render four transparent PNG views around a model (not a video). Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly
- Blender: Render Preview
Blender: Render Preview: Render one transparent product preview PNG with a fitted camera. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly
- Blender: Uv Unwrap
Blender: Uv Unwrap: Create UV coordinates using Blender Smart UV Project and deliver GLB plus editable Blender scene. Accepts mesh JSON, small GLB or OBJ; witho